/* * COPYRIGHT * * PCB, interactive printed circuit board design * Copyright (C) 1994,1995,1996 Thomas Nau * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * Contact addresses for paper mail and Email: * Thomas Nau, Schlehenweg 15, 88471 Baustetten, Germany * Thomas.Nau@rz.uni-ulm.de * * RCS: $Id: rotate.h,v 1.5 2006/03/22 23:17:20 danmc Exp $ */ /* prototypes for transform routines */ #ifndef __ROTATE_INCLUDED__ #define __ROTATE_INCLUDED__ #include "global.h" /* --------------------------------------------------------------------------- * some useful transformation macros and constants */ #define ROTATE(x,y,x0,y0,n) \ { \ LocationType dx = (x)-(x0), \ dy = (y)-(y0); \ \ switch(n & 0x03) \ { \ case 1: (x)=(x0)+dy; (y)=(y0)-dx; \ break; \ case 2: (x)=(x0)-dx; (y)=(y0)-dy; \ break; \ case 3: (x)=(x0)-dy; (y)=(y0)+dx; \ break; \ default: break; \ } \ } #define ROTATE_VIA_LOWLEVEL(v,x0,y0,n) ROTATE((v)->X,(v)->Y,(x0),(y0),(n)) #define ROTATE_PIN_LOWLEVEL(p,x0,y0,n) ROTATE((p)->X,(p)->Y,(x0),(y0),(n)) #define ROTATE_PAD_LOWLEVEL(p,x0,y0,n) \ RotateLineLowLevel(((LineTypePtr) (p)),(x0),(y0),(n)) #define ROTATE_TYPES (ELEMENT_TYPE | TEXT_TYPE | ELEMENTNAME_TYPE | ARC_TYPE) void RotateLineLowLevel (LineTypePtr, LocationType, LocationType, BYTE); void RotateArcLowLevel (ArcTypePtr, LocationType, LocationType, BYTE); void RotateBoxLowLevel (BoxTypePtr, LocationType, LocationType, BYTE); void RotateTextLowLevel (TextTypePtr, LocationType, LocationType, BYTE); void RotatePolygonLowLevel (PolygonTypePtr, LocationType, LocationType, BYTE); void RotateElementLowLevel (DataTypePtr, ElementTypePtr, LocationType, LocationType, BYTE); void *RotateObject (int, void *, void *, void *, LocationType, LocationType, BYTE); void RotateScreenObject (LocationType, LocationType, BYTE); #endif